Planescape

A Long Journey's End
In which the party suffers from sleep deprivation, they learn a little about Merratet from a Ring-Giver, and are confronted by the reality of their dreams.

You are running through the scrubland, nettles clawing red gouges on your arms and legs. Where is your weapon, your armor? This thought fades as you feel a presence behind you, getting closer, and your lungs breath in the hot dusty air, burning as you force yourself to run faster. How long have you been running, and where are your companions? Abandoned, you sprint further ahead into a field of tall grasses the color of the sun, Ra’s eye. Your step into an unseen hole and pain shoots through your foot. You fall hard onto the rocky ground, the impact knocking the air out from your lungs. Peering upwards, you gaze fearfully behind you, your heartbeat filling your ears. Two green-golden eyes stare out at you, a low rumbling purring sound causes you to piss yourself, and you try to suck in enough air to scream one last time.

The party found their nights restless, as Bast’s dreams invaded their own – stalkings and hunts with the party as the prey. Spying two valkyries in the distance who were gathering up the souls of the fallen, the party skirted wide of the battlefield even though that meant traveling a more dangerous route. However, they managed to traverse the high mountain path, with only a minor accident. The path widened and took a gentler slope, and they began their descent.

A voice like the falling of rocks challenged them, demanding to know their business and intentions. After a brief conversation, the voice’s source revealed herself: an oread, the protector of the mountain. A rough but feminine form the color of rock, dark gemstones peer out from a wise-looking face, and with lichen and moss crowning her head. The oread was suspicious of the dwarf, for fear that the party were surveyors looking for mining opportunities. Derf, wanting to show his sincerity, approached her with an open hand extended in friendship. As he neared, her dark eyes widened in fear and she recoiled, begging them to leave her mountain for they were marked by evil.

Troubled by the oread’s remarks, the party nonetheless continued down the mountain. They spotted a mule being led by a traveler, a middle-aged half elf named Hronven Thalisten. He asked to travel along with the party, sharing his knowledge and food with them. He said he was visiting friend in Rummm, and suggested that they hire themselves a dream hunter when they get to a city. He gave the party a healing salve and masks intended to confuse and deter the predatory cats of the realm from attacking. Xell gifted him a flute, and when they reached the crossroads they wished him well on his journey. Derf grew sullen that they were going to Bresiris, the city of Dreaming Death, instead of Rummm (which sounded much tastier).

The rocky ground gave way to a grassy scrubland dotted with copses of trees. The party followed an ancient dirt road, its deep wagon ruts filled in with smoothed stones. Suddenly a cry sounded off the road. Running towards the sound, they found a lion had trapped a young girl huddling behind a small boulder within a sinkhole. They drove the lion away and calmed the girl down, then escorted her back to her house. She and her brother live in a small hut, braving the harsh conditions as their father had traveled to the city for food and supplies. After helping the kids with a few chores, they party said their goodbyes and continued on.

The party pressed on, intending to get to the city before nightfall. Up ahead on the road, they spotted a ruined caravan surrounded by pools of blood and tracks on the ground that indicated a group of large cats had killed and dragged away the horses and traders. Though the attack appeared to be recent, they found no sign of any living survivors of the attack. Much of the caravan goods were damaged or destroyed, but they found a magic circlet and suit of plate armor, as well as several crates filled with valuable goods – pottery, spices, lentils, and papyrus. All of the crates were marked with a seal in the shape of an ibis. The party took what they could carry and arrived at the outskirts of Bresiris just before dusk.

View
525,600 minutes (a.k.a. recap in 15 minutes or less)
In which the party escapes the maddening winds of Pandemonium, climb a giant tree, and sail across a sea of fire.

The party found refuge in a great walled fortress, which had been partially converted to an inn. The howling winds kept them inside, where they met with several of the inn’s patrons and inhabitants. The party solved a murder, rescued a woman and her imaginary friend, but learned that their guide had been replaced by a murska (which meant that Al’amonth had been made dinner). Oh, they also fought some green slime and a boulette, both which wanted to eat the party for their dinner.

The boulette’s tunneling had opened up a passage deeper into the fortress, and the party investigated, finding the remnants of baatezu experiments. The party made friends with a glowing undead skull and a strange energy crystal, but the friendship didn’t last very long. Also, a group of drow got ahead of them and had a party (without the adventurers) in one of the rooms in the fortress.

The adventurers had a guide again! This time it was a tiefling hunter, named Eelmig, who owed them since they cleared his name from the murder accusations. He knew a way to get to Ysgard, but there was a catch: frost giants. The tunnels filled with snow as they approached Loki’s hall, and several wolves and their lycanthropic leader attacked the party. After they made some wolf pelts, the party met two frost giants, and Derf met the end of a giant frost cleaver.

The giants captured the party and took them as slaves, a task which the group enthusiastically but ineptly carried out. Loki’s hall was a pretty quiet place, and the party began planning their escape. They met some new friends: a halfling rogue named Bullin, and a human warden named Tok. They also met a new enemy: a dark-skinned man, held in awe by the frost giants, who afflicted Eelmig with a rotting disease.

The party managed to escape, drugging the giants and guard dogs. With the freed slaves following, they all climbed up the giant root of Yggdrasil, but they weren’t out of Loki’s grasp just yet. A corrupted treant guarded the other side of the root, but Derf convinced it that they were agents of Loki and they high-fived. Nothing bad will happen from this ruse.

They climbed up the tree, helped some ratatosk by beating up some hobgoblins who like to eat the ratatosk, and talked with a Lillend who guarded the gate. Xell and the lillend traded songs, and she let them pass.

The party made it to Ysgard, but now needed to get to Merratet, Bast’s realm. Some of the plane’s petitioners attacked them, but the party made their way to a settlement on the shores of a fjord. They negotiated with the villagers too take in the freedmen, and left Eelmig in the care of the town’s healer. They bought passage on a ship, absconded with the thane’s daughter tagging along, and had a pleasant and uneventful journey (aside from the harpies and sahuagin) to the earthberg that Merratet is on.

The party finally made it! Now they just have to climb over the mountains that tower between them and Bast’s realm. Unfortunately a rock slide blocked the main road through the mountains, so the party opted for the shorter, but more perilous route. Along the way they discovered an oread shrine, shared a cave with a fensir (Ysgardian troll), and were attacked by some dryads and their pet displacer beast.

But everything turned out alright, and within a couple of days, the group should be off of the mountains and well within Bast’s realm. They know they’re getting close because all their dreams are filled with the power’s thoughts of hunting and stalking. This doesn’t make for the most relaxing night’s sleep.

View
An Honest Mistake
In which the party tries to travel to Ysgard, but ends up in Pandemonium instead.

The party started looking for a portal that would take them to Ysgard, and to the Sphinx. Asking around tavens and inns in the Clerk’s Ward, the party met up with two brothers, Al’amonth and Kazoreth, who knew of a portal and were preparing a journey there for trading. The party spent the rest of the day getting supplies and making preparations, and met up with the brothers at the inn name.

The group walked through the streets of Sigil, activated the portal, and stepped through. Immediately they were plunged into darkness, and buffeted by a roaring wind. Salim created a magical light, and they all saw they were in an rock tunnel that streched both directions as far as the light illuminated. The brothers were rapidly arguing with each other, both angry that their information about the portal was wrong or incomplete: it took the party to Pandemonium, not Ysgard.

After the initial shock wore off, the party set out through the tunnels, searching for a way out, or at least shelter from the incessant winds. Suddenly a crossbow bolt launched from the darkness ahead, and struck Kazoreth in the chest, felling him. The party was attacked by a group of duegar dwarves and a darkmantle. Al’amonth fled the battle, escaping into one of the smaller tunnels. The party killed the darkmantle and several of the duegar; the remaining survivor fled back into the darkness. With the battle ended, Al’amonth came out of his hiding spot, to mourn his brother before he and the party continued on.

View
Return to Sigil (aka Back to the Future)
In which the party meets some new friends, some old friends, and receive a warning from a dwarf.

Having defeated Other Mother and escaping her realm through the aid of the Keeper, the party found themselves back in Sigil, but in Cordan’s time – approximately one hundred years in the past from when they originally met him. Disturbed by their situation but curious to explore, the party opted to split up and meet later.

Salim wandered around the market ward and became involved with finding a lost cat. The cat was trapped in a warehouse infested by a pack of cranium rats, and in order to obtain his and the cat’s freedom, Salim revealed to the rats some of his knowledge of the future – specifically about what had happened to Illsensine at the hands of Other Mother.

Derf wandered over to the Great Gymnasium where he joined up with the Transcendent Order, and immediately started a rendition of popular dwarvish drinking songs.

Rolen went in search of a temple to Bast so that he could commune with his god and determine how being in the past affected his mission to find the tiefling named Xell.

Illyria decided to strike it on her own – as she saw it, since traveling with this group she has been chased across multiple planes by nefarious forces, trapped in a collapsing demiplane, and now dumped in a time before she was even born! Not wanting to find out what other calamities befall them, she susinctly made her goodbyes and split.

Cordan met up with his mother, and told her of all the events that had transpired. At first disbelieving him and thinking he had fallen to some malady (as she had just met with Cordan-from-the-past a short while ago), she nonetheless agreed to provide a kip for Cordan’s new associates.

Concerned about the implications of two Cordans existing at one time, Cordan went in search of his new friends. He met up with Salim and Derf and they were heading to meet a member of Cordan’s clan when they were warned by a old beggar dwarf woman about an approaching calamity. Suddenly a low-flying harpy battered into a large tent, knocking it over and trapping those underneath.

Cordan and Derf ran over to help out, while Salim was told by the same dwarf that disaster would befall the party unless they kept the elf girl close. The elf girl turned out to be a bystander trapped under the fallen tent, nearby Cordan’s clan mate. Neither he nor the elf were badly hurt, though the elf had suffered a concussion that caused amnesia. Confused and injured, she agreed to remain with the party.

The dwarf woman gave the party warnings of three approaching dooms:

  • The winged musician’s peril draws closer; she will pass through Wall to reach the edge of the world, and if she follows her crimson fate will find herself a prisoner of the shadows.
  • Beware the flightless bird; there, light without warmth will not serve you in the tempestuous tunnels of madness.
  • The vengeful son of the mountains will seek out his progenitor and together, strike back at those who murdered him.

Concerned about the implications of the first warning (and believing in the dwarf woman), the party went in search of Xell, using Cordan’s memories as a map of her whereabouts. They were accosted by a group of ooze mephits and mud elementals that escaped out of portals from the inner planes. After defeating the creatures, the party resumed their search for Xell. They found her with Cordan-from-the-past in the Great Bazaar, making preparations for their journey to Wall.

Cordan, Salim and the others approached Xell and Cordan-from-the-past, and after the initial shock and confusion, convinced them of their veracity. During this discussion, Rolen managed to catch up with the rest of the party and was surprised to see Xell. He explained that he has been on a quest passed down from his mother (a cleric of Bast who was corrupted by Other Mother), and then handed Xell a scroll, thus fulfilling his obligation to his power.

The scroll is a summons to Ysgard, requiring Xell to pay her debt to the sphinx. With this in mind as well as the dwarf’s warnings, the party decided to split up: Rolen would accompany Cordan-from-the-past and travel to Wall which will lead them to the watery demiplane where the elven runethane resides; Cordan, Salim, Derf, and Leithe will travel with Xell to Ysgard.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.